![]() ![]() Reflect on the act and goals of ‘space diving’. ![]() As you continue get to know this locale, what stands out to you? What do you notice about the setting and the people you encounter? We spend a LOT of time running around the village. Marin or Erik)?ĭo you have any predictions about Raya, Atma, the glitches, or space diving? How does Atma interact with classmates (e.g. How do Atma and Raya feel about graduating high school?Īs you run around town, what are some similarities and differences in the details of this setting compared to what you may be familiar with in your own neighborhood/town/city? Do you have any predictions about them/their intentions?Īt the end of the Prologue, there is a turn of events caused by a sudden rain. Throughout the prologue, there’s a mysterious figure watching Atma. How does the magic red book work? What do Atma and Nirmala use it for? Use these questions to check for your understanding while playing. What does it mean to best support others - or ourselves - when we feel isolated and alone? Keep it in mind throughout your playthrough! This is the open-ended, universal question we’ll return to when we’re done. Save the Date: Monthly Hangout on March 25th, 2023 at 3p PST / 6p EST Week 4 : March 21 - March 27 → Play Chapters 05 & 06 Week 3 : March 14 - March 20 → Play Chapter 04 Week 2 : March 7 - March 13 → Play Chapters 02 & 03 Week 1 : Feb 28 - March 6 → Play the Prologue & Chapter 1 Remember, this is primarily to help you stay on track to finish the game by the end of the month: feel free to play however best suits you. The game is naturally divided into chapters, and we’ll be playing 1-2 chapters a week. ![]() Throughout, but most notably in the Prologue and Chapters 4 - 6 Moments of flashing lights and aberrations in the pixel art Throughout - specifically the use of cr* zy, l*me, fre*k Throughout, but especially in chapters 4 - 6 Moments of an animal getting (accidentally) hurt References to and symbolic depictions of unsafe/abusive home situations (highlight to see specific points these happen in the game): Note that this game is not hyper-realistic or visually gore-y in any of its depictions. General content warnings for depictions of anxiety, depression, and suicide. For additional support or a non-emergency situation, please visit Take This or Checkpoint for resources. If you or someone you know is struggling or in crisis, reach out to the Suicide & Crisis Lifeline (in the US) or visit Take This to find a crisis line in your area. As with any media, please keep in mind your own personal health and boundaries as you play! While this is game is very slice-of-life in many respects, it’s also an emotional exploration of trauma and personal identity. There’s a balance to be found in how we regard the impermanence of (nearly) everything, and I’m looking forward to diving into that with all of you. As time passes, we can celebrate growth and positive change… but we can also run the risk of feeling unable to keep pace. Time and its constant flow can be both a boon and a burden. Mono no aware - the appreciation for, or awareness of, impermanence - was another major source of inspiration, according to the same IGN interview. ![]() The second element that hooked me was the passage of time. Our identities are tied to the spaces we inhabit - digital and physical - and I'm looking forward to discussing the details of what makes our personal spaces important and unique to each of us while we simultaneously learn a bit more about rural Indonesia which has been lovingly crafted pixel by pixel in the game. The first is how the game is grounded in a strong sense of place, using the concept of Seichijunrei, or an "anime pilgrimage", as inspiration. There are two elements that really captured my attention with A Space for the Unbound, both discussed in a recent interview with IGN. Released this past January, this title addresses coming-of-age, nostalgia, the passing of time, and identity. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. It is a magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Time to Play: Estimate about 10 - 11 hours to complete the main storyĪ Space for the Unbound is a narrative puzzle game set in 90s rural Indonesia. System: Nintendo Switch (also on Steam (Windows & macOS), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/ S)ĭeveloper | Publisher: Mojiken Studio | Chorus Worldwide ![]()
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